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1. PL selling Delve/Querious station systems - in Sell Orders [original thread]
Originally by: herculetz Anyone buying space in Q and Delve must understand that additional payments to PL will be required to maintain sovereignty and security of your space. well except querious. Space sucks so bad no one ever real...
- by Sakura Shiro - at 2011.03.10 12:01:00
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2. Remove Jump Bridges and Local! - in Player Features and Ideas Discussion [original thread]
guess got lucky...rarely had a deathstar jb pos. Hell one time we were bashing the pos with the jb (nothing on it but hardeners for some reason)...and solo players would jump in using the jb every so often. Stellar use of intel channels on their p...
- by Sakura Shiro - at 2011.03.01 00:16:00
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3. Remove Jump Bridges and Local! - in Player Features and Ideas Discussion [original thread]
Originally by: Centri Sixx The irony of the biggest carebears in the game requesting features to help them hunt other carebears is piping hot. the real irony is back when they held delve/period basis before their implosion last year......
- by Sakura Shiro - at 2011.02.28 23:32:00
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4. Why are ship and cargo scanning in highsec not considered aggressive? - in Player Features and Ideas Discussion [original thread]
Originally by: Desirsar Question brought on by someone in my alliance being shot down in highsec while carrying two PLEXes - attacker has no concern for their security status or CONCORD response, corp mate moves in and loots the PLEXes wit...
- by Sakura Shiro - at 2011.02.02 07:24:00
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5. Remove highsec routes between empires.... - in Player Features and Ideas Discussion [original thread]
Originally by: Lusulpher Train up covert hauler skillset and adapt as usual. Or don't. WoW is that way. <--- Remote sebo fleet boosted camps are that away as well ----->. this in effect there will set paths. Only so many ways to...
- by Sakura Shiro - at 2011.01.28 00:58:00
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6. Make HighSec smaller. Make the game more deadly. Make it harder. - in Player Features and Ideas Discussion [original thread]
Originally by: MatrixSkye Mk2 Hi sec space is already considerably smaller than null sec space. Unless what you're looking to do is drive people out of the game I don't see what reducing hi sec space further would accomplish. its a d...
- by Sakura Shiro - at 2011.01.27 02:07:00
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7. Increasing the warp-in distance error - in Player Features and Ideas Discussion [original thread]
Warp to 0 exists to not make gates instant death in low sec and empire (null sec, warping to 0 with neuts in system is assisted suicide, eventually you learn to bounce off celestials). Already have your stacking of sebo/remote sebo with fleet boos...
- by Sakura Shiro - at 2011.01.26 00:18:00
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8. Unprobable T3 boosting ships should be nerfed. - in Player Features and Ideas Discussion [original thread]
Have to factor in the fleet structure to see why you have off grid bonuses. You have wings and squads who may not all be on the same grid. Been in wings with shield squads only...and the drakes and shield canes spread out like dog crap on a rainy ...
- by Sakura Shiro - at 2011.01.06 22:43:00
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9. Do away with all the security levels in eve - in Player Features and Ideas Discussion [original thread]
Edited by: Sakura Shiro on 29/12/2010 23:11:00 Originally by: Wolf Spyder All that is also done in null sec space as well as low sec. If that wasn't the case how do you think they manage to stay going? High sec or so called safe space ...
- by Sakura Shiro - at 2010.12.29 23:11:00
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10. PvP improvement + anti-carebearing tactics - in Player Features and Ideas Discussion [original thread]
nice troll, got a few bites here....nc pet not liking carebearing
- by Sakura Shiro - at 2010.12.16 07:27:00
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11. Low Sec Only Wardecs - Just Another Buff Low Sec Thread - in Player Features and Ideas Discussion [original thread]
Edited by: Sakura Shiro on 08/12/2010 07:08:03 Originally by: Eternum Praetorian Edited by: Eternum Praetorian on 07/12/2010 13:21:29 Originally by: Corndog Sandwich why should lowsec be good? you guys want all the rewards...
- by Sakura Shiro - at 2010.12.08 07:06:00
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12. noctis salvage ship needs drones - in Player Features and Ideas Discussion [original thread]
well this was slower than expected...expected the vulture whines sooner Any reason why if a legit salvage after actually doing the mission...you aren't clearing the room in empire? If in null sec....salvager + your ratting BS ='s win (it do suc...
- by Sakura Shiro - at 2010.12.05 01:22:00
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13. How to Solve Supercap Inflation - in EVE General Discussion [original thread]
Originally by: fr0gout Deleting ECM from the game would be a good way to solve Supercap Inflation. Everyone knows ECM is overpowered, and the reason why so many people fly Supercaps is because they cannot be jammed. By deleting ECM, people...
- by Sakura Shiro - at 2010.11.28 11:35:00
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14. 1st reason why EVE Online isn't larger game than it is... - in EVE General Discussion [original thread]
Originally by: Drakarin Personally I think the biggest flaw in EvE is it's too narrow and small. That's right, even with nearly 10,000 solar systems it's too small, because there is no where you can go where you're truly alone and hidden. ...
- by Sakura Shiro - at 2010.11.26 04:29:00
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15. Revenge of the Miner - in Player Features and Ideas Discussion [original thread]
Originally by: OT Smithers Dev time and questionable game changes aside... For the price of this ship you could likely hire mercs to take out your can flippers for you. or just don't jet can mine and take 1.5 minutes to drop off rock ...
- by Sakura Shiro - at 2010.11.22 08:48:00
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16. Time for a NPC Corp rethink? - in Player Features and Ideas Discussion [original thread]
Edited by: Sakura Shiro on 21/11/2010 22:22:09 Just gank the damn target you want....I am told its fun and can be profitable. Don't blow your sec status on crap targets and save up for juicy targets. Then run missions between to fix the sec st...
- by Sakura Shiro - at 2010.11.21 22:21:00
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17. New Advanced Skill in Diplomacy - in Player Features and Ideas Discussion [original thread]
whose standing did you break that diplo 5 doesn't work for you lol? Since a vaguely worded question, you do know diplomacy only works to adjust negative standing, once neutral or positive it switches over to connections, right (have to ask, if you...
- by Sakura Shiro - at 2010.11.17 23:58:00
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18. SPACE MINES! - in Player Features and Ideas Discussion [original thread]
Originally by: Aessoroz Way to prevent tons of mines, prevent anchoring/deployment within 20km of another mine a good pvp'er does not warp to 0 on gates with neuts in system....Your solution bypassed by mine layers placing them at 0 (f...
- by Sakura Shiro - at 2010.11.17 03:52:00
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19. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Edited by: Sakura Shiro on 16/11/2010 00:34:21 new players will learn real quick to speed tank. Vital skill in this game...and one that works quite well in level 1 and 2 where the rats can't hit anything moving too well. How they can help. S...
- by Sakura Shiro - at 2010.11.16 00:26:00
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20. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Originally by: Kahega Amielden Quote: No disruptions = No players angry because their routines were arbitrarily disrupted = happier customers = more money for CCP. He does have a point, Tippia. Dynamic gameplay is bad game design...
- by Sakura Shiro - at 2010.11.15 23:44:00
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